CV
Skills
• Level Design
• Modular Kit
• Narrative Design
• Ambient Storytelling
• Optimization
• Cross-discipline Communication
• Collaborating and Providing Constructive Feedback
• Creative Problem Solving
• Design Documentation
• Agile Development
Engines | Editors
• Unreal Engine 4
• Unity
• Creation Kit
• Hammer Editor
Programming
• UE4 Blueprint (Visual Scripting)
• Java | C# | Lua | C
Software
• 3DS MAX
• Rhino
• Adobe Photoshop
• Adobe Illustrator
• Adobe Premiere
• Perforce
Education
SMU Guildhall (2021-2023)
• Master of Interactive Technology
• Specialized in Level Design
University of Wisconsin – Madison (2017-2021)
GPA 3.78
• Bachelor of Science
• Computer Science (Major)
• Philosophy (Major)
• Game Design (Certificate)
• Dean’s lists for 7 semesters
Projects
Phantom Knight
Unity (Android 2D Puzzle Platformer)
Lead Game Designer, Level Designer
Team Size: 6
Oct 2021 – Dec 2021
• Collaborated with team through milestones in Guildhall school project
• Came up with game mechanics and iterated with team members
• Created half of the levels in the game utilizing level design techniques
Hex Rally Racer
PC (Steam) Arcade Racer
Lead Game Designer, Level Designer
Team Size: 60
Feb 2022 – May 2022
• Collaborated with team through milestones in Guildhall school project
• Designed and implemented 2 racing tracks using Unreal Engine 4 with Modular Road Tool plugin
• Worked with artists to make tracks visually appealing by placing props
Favor for Favorite
Creation Kit (Fallout 4)
Level Designer
Individual Project
Feb 2022 – May 2022
• Designed and implemented a quest with 50+ stages, 600+ lines of dialogue
• Designed and implemented a small town and an interconnected facility
• Used modular kits, placed props, adjusted lighting, and optimized the performance to make the space alive within limitation
Miss
Creation Kit (Fallout 4)
Lead Game Designer, Level Designer
Team Size: 6
May 2022 – July 2022
• Designed and implemented a quest focusing on narrative and atmosphere building with 20+ stages and 7 NPCs
• Designed and implemented a haunted mansion with 5 distinct areas using hub-and-spoke design and ambient storytelling; each areas have its own aesthetics and gameplay focus
Experience
Trend Micro
Software Engineer (Internship)
May 2019 – Aug 2019
• Collaborated with cross-regional teams to deliver team objectives
• Built innovative solutions that solves customers issues using development skills
