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CV: CV

CV

Skills

•    Level Design
•    Modular Kit
•    Narrative Design
•    Ambient Storytelling
•    Optimization
•    Cross-discipline Communication
•    Collaborating and Providing Constructive Feedback
•    Creative Problem Solving
•    Design Documentation
•    Agile Development

Engines | Editors

•    Unreal Engine 4
•    Unity
•    Creation Kit
•    Hammer Editor

Programming

•    UE4 Blueprint (Visual Scripting)
•    Java | C# | Lua | C

Software

•    3DS MAX
•    Rhino
•    Adobe Photoshop
•    Adobe Illustrator
•    Adobe Premiere
•    Perforce

Education

SMU Guildhall (2021-2023)
•    Master of Interactive Technology
•    Specialized in Level Design

University of Wisconsin – Madison (2017-2021)

GPA 3.78
•    Bachelor of Science
•    Computer Science (Major)
•    Philosophy (Major)
•    Game Design (Certificate)
•    Dean’s lists for 7 semesters

Projects

Phantom Knight

Unity (Android 2D Puzzle Platformer)

Lead Game Designer, Level Designer

Team Size: 6

Oct 2021 – Dec 2021

•    Collaborated with team through milestones in Guildhall school project
•    Came up with game mechanics and iterated with team members
•    Created half of the levels in the game utilizing level design techniques

Hex Rally Racer 

PC (Steam) Arcade Racer

Lead Game Designer, Level Designer

Team Size: 60

Feb 2022 – May 2022

•    Collaborated with team through milestones in Guildhall school project

•    Designed and implemented 2 racing tracks using Unreal Engine 4 with Modular Road Tool plugin

•    Worked with artists to make tracks visually appealing by placing props 

Favor for Favorite

Creation Kit (Fallout 4)

Level Designer

Individual Project

Feb 2022 – May 2022

•    Designed and implemented a quest with 50+ stages, 600+ lines of dialogue

•    Designed and implemented a small town and an interconnected facility

•    Used modular kits, placed props, adjusted lighting, and optimized the performance to make the space alive within limitation

Miss

Creation Kit (Fallout 4)

Lead Game Designer, Level Designer

Team Size: 6

May 2022 – July 2022

•    Designed and implemented a quest focusing on narrative and atmosphere building with 20+ stages and 7 NPCs

•    Designed and implemented a haunted mansion with 5 distinct areas using hub-and-spoke design and ambient storytelling; each areas have its own aesthetics and gameplay focus

Experience

Trend Micro

Software Engineer (Internship)

May 2019 – Aug 2019

•    Collaborated with cross-regional teams to deliver team objectives
•    Built innovative solutions that solves customers issues using development skills

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